![]() ![]() For Deadspace, when I increased the FOV and put a sticker on my screen to act as a central focus, my motion sickness mostly went away. They also often don't have aiming reticles, which is another way to focus your vision. With exploration/puzzle games, you're swinging the camera around a lot and especially if the game has a narrow FOV, that can create motion sickness. In something like say.overwatch, you're kind of focused on aiming and see other stuff on the periphery of your vision. I think the big link in the first few are that you're looking all around a lot, rather than focusing on sort of the center of your screen. The other games I've got sick from are The Witness, Deus Ex HR, Antichamber, and Dead Space. Just wanted to add my voice as someone who very very rarely gets motion sick from games (not even stuff like Descent) and who got super sick from this. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. The Melodies of CreationImmerse yourself in the rich, bittersweet world of The Talos Principle with a stunning soundtrack by master composer Damjan Mravunac (Serious Sam, The Talos Principle), with a guest appearance by Chris Christodoulou (Risk of Rain 1 and 2).A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Take a break from puzzle-solving to discover long-buried secrets and strands of forgotten history. Brave New WorldExplore more than a dozen all-new environments, from a city on the brink of a paradigm shift to the varied landscapes of a mysterious island that holds the keys to the future. A Philosophical OdysseyTake the next step forward in the story of The Talos Principle in a thought-provoking, character-driven interactive story with multiple endings penned by returning writers Jonas Kyratzes (The Eternal Cylinder, Clash: Artifacts of Chaos) and Tom Jubert (The Swapper, Subnautica), joined by Verena Kyratzes (The Hand of Merlin, Serious Sam 4). A variety of new abilities, such as gravity manipulation and mind transference, join the established mechanics of the original Talos Principle, creating a fresh but familiar experience. Finish the game without solving every puzzle, or pursue the rewards of complete mastery. A New Generation of PuzzlesSolve a wide array of puzzles with varying difficulty levels, including clever metapuzzles and highly challenging Gold puzzles. ![]() The broken promise of a better tomorrow, the fear of repeating humankind’s mistakes, faith in reason or renouncing humanity altogether - the choices you make and the sides you take will determine the course of events. The more you discover, the more you will be confronted with questions about the nature of the cosmos and the purpose of civilization. ![]() Born into a new world where biological humanity is extinct but human culture lives on in a city of robots, you find yourself swept up in a mind-bending adventure involving a mysterious megastructure hiding enormous powers. ![]()
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